M:tG card similarity search
2R · Creature — Human Artificer
Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Blood Seeker | 1B | Creature — Vampire Shaman | Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1 |
Chakram Slinger | 4R | Creature — Human Warrior | Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.) {R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker. 2/4 |
Purging Scythe | 5 | Artifact | At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. |
Carnage | 2BR | Sorcery | Carnage deals 3 damage to target opponent. That player discards two cards. |
Bring Low | 3R | Instant | Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead. |
Water Weird | 3U | Creature — Elemental Weird | Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn. 3/4 |
Vedalken Certarch | U | Creature — Vedalken Wizard | Metalcraft — {T}: Tap target artifact, creature, or land. Activate only if you control three or more artifacts. 1/1 |
Shadow Guildmage | B | Creature — Human Wizard | {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Shadow Guildmage deals 1 damage to any target and 1 damage to you. 1/1 |
Impulsive Maneuvers | 2RR | Enchantment | Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. |
Staff of the Sun Magus | 3 | Artifact | Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life. |