M:tG card similarity search
1U · Creature — Human Rogue
Flying When Ingenious Thief enters the battlefield, look at target player's hand. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Portent | U | Sorcery | Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep. |
Mine Raider | 2R | Creature — Human Rogue | Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/2 |
Super Mutant Scavenger | 4G | Creature — Mutant Warrior | Trample When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand. 5/5 |
Patron of the Valiant | 3WW | Creature — Angel | Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 4/4 |
Holographic Double | U | Creature — Illusion | {U}, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand. 1/1 |
Ravenous Baboons | 3R | Creature — Monkey | When Ravenous Baboons enters the battlefield, destroy target nonbasic land. 2/2 |
Guul Draz Specter | 2BB | Creature — Specter | Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. 2/2 |
Havoc Eater | 5RR | Creature — Elemental | Flying When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way. 3/3 |
Selhoff Occultist | 2U | Creature — Human Rogue | Whenever Selhoff Occultist or another creature dies, target player mills a card. 2/3 |
Grey Host Reinforcements | 3W | Creature — Spirit Soldier | Flying, ward {3} When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. 1/1 |