Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ingenious Thief

1U · Creature — Human Rogue

Flying When Ingenious Thief enters the battlefield, look at target player's hand. 1/1

Similar cards

Color identity:
NameManaTypeText
Defender of Law 2WCreature — Human Knight Flash Protection from red 2/1
Champion of the Parish WCreature — Human Soldier Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. 1/1
Nurturing Pixie WCreature — Faerie Rogue Flying When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie. 1/1
Watcher of the Spheres WUCreature — Bird Wizard Flying Creature spells with flying you cast cost {1} less to cast. Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn. 2/2
Herald of Vengeance 3WWCreature — Angel Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5
Down 3BSorcery Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.)
Diplomacy of the Wastes 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
Psychic Spiral 4UInstant Shuffle all cards from your graveyard into your library. Target player mills that many cards.
Jungleborn Pioneer 2GCreature — Merfolk Scout When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) 2/2
Hovermyr 2Artifact Creature — Myr Flying, vigilance 1/2
Page 286