M:tG card similarity search
W · Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Drainpipe Vermin | B | Creature — Rat | When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card. 1/1 |
Promising Duskmage | 2B | Creature — Human Warlock | When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. 2/3 |
Moldervine Reclamation | 3BG | Enchantment | Whenever a creature you control dies, you gain 1 life and draw a card. |
Call of the Ring | 1B | Enchantment | At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. |
Symmetry Matrix | 4 | Artifact | Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card. |
Clam-I-Am | 2U | Creature — Clamfolk | If you roll a 3 on a six-sided die, you may reroll that die. 2/2 |
Fate Foretold | 1U | Enchantment — Aura | Enchant creature When Fate Foretold enters the battlefield, draw a card. When enchanted creature dies, its controller draws a card. |
Hateful Eidolon | B | Enchantment Creature — Spirit | Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. 1/2 |
Customs Depot | 1U | Enchantment | Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. |
Skullclamp | 1 | Artifact — Equipment | Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1} |