M:tG card similarity search
W · Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Stalking Vampire | Creature — Vampire | At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire. 5/5 | |
Tazeem | Plane — Zendikar | Creatures can't block. Whenever chaos ensues, draw a card for each land you control. | |
Shu Yun, the Silent Tempest | 2U | Legendary Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn. 3/2 |
Fallowsage | 3U | Creature — Merfolk Wizard | Whenever Fallowsage becomes tapped, you may draw a card. 2/2 |
Electropotence | 2R | Enchantment | Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target. |
Bident of Thassa | 2UU | Legendary Enchantment Artifact | Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able. |
Wheel and Deal | 3U | Instant | Any number of target opponents each discard their hands, then draw seven cards. Draw a card. |
Thunderblade Charge | 1RR | Sorcery | Thunderblade Charge deals 3 damage to any target. Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. |
Ricochet Trap | 3R | Instant — Trap | If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost. Change the target of target spell with a single target. |
Combat Courier | 1 | Artifact Creature — Construct | {2}, Sacrifice Combat Courier: Draw a card. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1 |