Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Inherited Fiend

· Creature — Demon

Flying {2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend. 4/4

Similar cards

Color identity:
NameManaTypeText
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Endbringer's Revel 2BEnchantment {4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
Arrogant Vampire 3BBCreature — Vampire Flying 4/3
Fight Rigging 2GEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Cemetery Protector 2WWCreature — Human Soldier Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. 3/4
The True Scriptures Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, destroy up to one target creature or planeswalker that player controls. II — Each opponent discards three cards, then mills three cards. III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).
Me, the Immortal 2GURLegendary Creature — Human Rogue At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. 3/3
Scour from Existence 7Instant Exile target permanent.
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