M:tG card similarity search
1G · Creature — Cat
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Pass the Torch | 1R | Instant | Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability". |
Rex, Cyber-Hound | 1WU | Legendary Artifact Creature — Robot Dog | Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them. 2/2 |
Breath of Malfegor | 3BR | Instant | Breath of Malfegor deals 5 damage to each opponent. |
Flame Rift | 1R | Sorcery | Flame Rift deals 4 damage to each player. |
Sizzle | 2R | Sorcery | Sizzle deals 3 damage to each opponent. |
Xenagos's Strike | Sorcery | Xenagos's Strike deals 4 damage to each player. | |
Master of Predicaments | 3UU | Creature — Sphinx | Flying Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost. 4/4 |
The Eleventh Doctor | 1WU | Legendary Creature — Time Lord Doctor | I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn. 3/2 |
Panicked Altisaur | 4R | Creature — Dinosaur | Reach {T}: Panicked Altisaur deals 2 damage to each opponent. 4/5 |
Blind Fury | 2RR | Instant | All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. |