Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ink Dissolver

1U · Creature — Merfolk Wizard

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards. 2/1

Similar cards

Color identity:
NameManaTypeText
Voldaren Pariah 3BBCreature — Vampire Horror Flying Sacrifice three other creatures: Transform Voldaren Pariah. Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/3
Amplifire 2RRCreature — Elemental At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. 1/1
Emberwilde Djinn 2RRCreature — Djinn Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn. 5/4
A-Nael, Avizoa Aeronaut GULegendary Creature — Elf Scout Flying Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. 2/2
Riptide Chronologist 3UUCreature — Human Wizard {U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice. 1/3
Conspiracy 3BBEnchantment As Conspiracy enters the battlefield, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Brazen Upstart RGWCreature — Elf Shaman Vigilance When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 4/2
Dungeon of the Mad Mage Dungeon Yawning Portal — You gain 1 life. (Leads to: Dungeon Level) Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level) Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Realmwright UCreature — Vedalken Wizard As Realmwright enters the battlefield, choose a basic land type. Lands you control are the chosen type in addition to their other types. 1/1
Neyali, Suns' Vanguard 2RWLegendary Creature — Human Rebel Attacking tokens you control have double strike. Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card. 3/3
Page 90