M:tG card similarity search
U/BU/B · Creature — Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Scarwood Bandits | 2GG | Creature — Human Rogue | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. 2/2 |
Delaying Shield | 3W | Enchantment | If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. |
Faerie Invaders | 4U | Creature — Faerie Rogue | Flash (You may cast this spell any time you could cast an instant.) Flying 3/3 |
Kjeldoran Royal Guard | 3WW | Creature — Human Soldier | {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. 2/5 |
Rock Badger | 4R | Creature — Badger Beast | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 3/3 |
Maestros Ascendancy | UBR | Enchantment | Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead. |
Carnassid | 4GG | Creature — Beast | Trample {1}{G}: Regenerate Carnassid. 5/4 |
Twining Twins | 2UU | Creature — Faerie Wizard | Flying, vigilance, ward {1} 4/4 |
Channel Harm | 5W | Instant | Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature. |
Blunt the Assault | 3G | Instant | You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn. |