M:tG card similarity search
1W/BW/B · Sorcery — Lesson
Create a 2/1 white and black Inkling creature token with flying.
Name | Mana | Type | Text |
---|---|---|---|
Vampire Nighthawk | 1BB | Creature — Vampire Shaman | Flying, deathtouch, lifelink 2/3 |
Zephid | 4UU | Creature — Illusion | Flying Shroud (This creature can't be the target of spells or abilities.) 3/4 |
Zodiac Rooster | 1G | Creature — Bird | Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) 2/1 |
Freewind Falcon | 1W | Creature — Bird | Flying, protection from red 1/1 |
Kathari Remnant | 2UB | Creature — Bird Skeleton | Flying {B}: Regenerate Kathari Remnant. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 0/1 |
Rhox War Monk | GWU | Creature — Rhino Monk | Lifelink 3/4 |
Mesmerizing Benthid | 3UU | Creature — Octopus | When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. 4/5 |
Verdant Embrace | 3GG | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." |
Avenger of Zendikar | 5GG | Creature — Elemental | When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. 5/5 |
Escape Routes | 2U | Enchantment | {2}{U}: Return target white or black creature you control to its owner's hand. |