M:tG card similarity search
1W/BW/B · Sorcery — Lesson
Create a 2/1 white and black Inkling creature token with flying.
Name | Mana | Type | Text |
---|---|---|---|
Devout Lightcaster | WWW | Creature — Kor Cleric | Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. 2/2 |
Ballynock Trapper | 3W | Creature — Kithkin Soldier | {T}: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper. 2/2 |
Guardian of Faith | 1WW | Creature — Spirit Knight | Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 |
Treasure Vault | Artifact Land | {T}: Add {C}. {X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. | |
Unhinged Beast Hunt | Stickers | {TK}{TK} — {T}: You gain 1 life. {TK}{TK}{TK}{TK} — Whenever this creature attacks, tap each creature an opponent controls with the same power and/or same toughness as this creature. {TK}{TK} — 4/1 {TK}{TK}{TK} — 2/6 | |
Steadfast Sentinel | 3W | Creature — Human Cleric | Vigilance Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) 2/3 |
Black Knight | BB | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) 2/2 |
Blood Knight | RR | Creature — Human Knight | First strike, protection from white 2/2 |
Wind Strider | 4U | Creature — Merfolk Wizard | Flash Flying 3/3 |
Noble Templar | 5W | Creature — Human Cleric Soldier | Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/6 |