M:tG card similarity search
1W/BW/B · Sorcery — Lesson
Create a 2/1 white and black Inkling creature token with flying.
Name | Mana | Type | Text |
---|---|---|---|
Rise of Eagles | 4UU | Sorcery | Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Reduce to Memory | 1WW | Sorcery — Lesson | Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. |
Hag of Death's Legion | 2B | Creature — Hag Warlock | At the beginning of your upkeep, create a 1/1 black Skeleton creature token. 2/2 |
Daysquad Marshal | 3W | Creature — Human Soldier | When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. 3/3 |
Protector of Gondor | 3W | Creature — Human Soldier | When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. 3/3 |
Andúril, Flame of the West | 3 | Legendary Artifact — Equipment | Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} |
Detective of the Month | 2U | Creature — Human Detective | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3 |
Akroan Horse | 4 | Artifact Creature — Horse | Defender When Akroan Horse enters the battlefield, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token. 0/4 |
Martial Coup | XWW | Sorcery | Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. |
Ancestral Hot Dog Minotaur | Stickers | {TK}{TK} — Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {TK}{TK}{TK} — Flying {TK}{TK} — 1/4 {TK}{TK}{TK}{TK}{TK} — 8/6 |