Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Inkrise Infiltrator

1B · Creature — Human Ninja

Flying {3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Vicious Betrayal 3BBSorcery As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
Nightfire Giant 4BCreature — Zombie Giant Nightfire Giant gets +1/+1 as long as you control a Mountain. {4}{R}: Nightfire Giant deals 2 damage to any target. 4/3
Nemata, Primeval Warden 2BGLegendary Creature — Treefolk Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. {G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn. {1}{B}, Sacrifice two Saprolings: Draw a card. 3/4
Boartusk Liege 1R/GR/GR/GCreature — Goblin Knight Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. 3/4
Blighted Bat 2BCreature — Zombie Bat Flying {1}: Blighted Bat gains haste until end of turn. 2/1
Inspiring Leader 2WLegendary Enchantment — Background Commander creatures you own have "Creature tokens you control get +2/+2."
Brimstone Roundup 1REnchantment Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Bad Moon 1BEnchantment Black creatures get +1/+1.
Vertigo RInstant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Wind Sail 1USorcery One or two target creatures gain flying until end of turn.
Page 235