Card Codex

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17 May 2024: Card library updated.

Inner Calm, Outer Strength

2G · Instant — Arcane

Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

Similar cards

Color identity:
NameManaTypeText
Indomitable Will 1WEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+2.
Mageta's Boon 1WEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+2.
Midnight Covenant 1BEnchantment — Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
Power Matrix 4Artifact {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Incendiary REnchantment — Aura Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.
Axe of the Warmonger Hero Artifact — Equipment Equipped creature gets +2/+1 and has haste. Equip {2}
Boots of Speed RArtifact — Equipment Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Crystal Slipper 1RArtifact — Equipment Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Strider Harness 3Artifact — Equipment Equipped creature gets +1/+1 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Angelic Captain 3RWCreature — Angel Ally Flying Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. 4/3
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