Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Inner Calm, Outer Strength

2G · Instant — Arcane

Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

Similar cards

Color identity:
NameManaTypeText
Tandem Tactics 1WInstant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Eldritch Pact 6BSorcery Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
Might of the Old Ways 1GInstant Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
Steelclaw Lance BRArtifact — Equipment Equipped creature gets +2/+2. Equip Knight {1} Equip {3}
Dreadwaters 3USorcery Target player mills X cards, where X is the number of lands you control.
Storm Shaman 2RCreature — Human Cleric Shaman {R}: Storm Shaman gets +1/+0 until end of turn. 0/4
Kjeldoran Elite Guard 3WCreature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat. 2/2
Foratog 2GCreature — Atog {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. 1/2
Anointed Chorister WCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) {4}{W}: Anointed Chorister gets +3/+3 until end of turn. 1/1
Slithering Shade BCreature — Shade Defender (This creature can't attack.) {B}: Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. 0/1
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