M:tG card similarity search
2BB · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Infectious Rage | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature. |
| Ghitu Firebreathing | 1R | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Ghitu Firebreathing to its owner's hand. |
| Minister of Pain | 2B | Creature — Human Shaman | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn. 2/3 |
| Spy Kit | 2 | Artifact — Equipment | Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip {2} |
| Nightmare's Thirst | B | Instant | You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. |
| Armor of Shadows | B | Instant | Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) |
| Mantle of the Ancients | 3WW | Enchantment — Aura | Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. |
| The Tyrant | Hero | Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn. | |
| Malicious Eclipse | 1BB | Sorcery | All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead. |
| Homicidal Seclusion | 4B | Enchantment | As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. |