M:tG card similarity search
2BB · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Immobilizing Ink | 1U | Enchantment — Aura | Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Discard a card: Untap this creature." |
| Ogre-Head Helm | 1R | Artifact Creature — Equipment Ogre | Equipped creature gets +2/+2. Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
| Kragma Butcher | 2R | Creature — Minotaur Warrior | Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn. 2/3 |
| Battle Brawler | 1B | Creature — Orc Warrior | As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. 2/2 |
| Gristle Grinner | 4B | Creature — Zombie | Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. 3/3 |
| Sylvan Anthem | GG | Enchantment | Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1. |
| War Priest of Thune | 1W | Creature — Human Cleric | When War Priest of Thune enters the battlefield, you may destroy target enchantment. 2/2 |
| Rise from the Grave | 4B | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. |
| Traitorous Instinct | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. |
| Vildin-Pack Outcast | 4R | Creature — Werewolf Horror | Trample {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. {5}{R}{R}: Transform Vildin-Pack Outcast. 4/4 |