Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Inner Fire

3R · Sorcery

Add {R} for each card in your hand.

Similar cards

Color identity:
NameManaTypeText
Fool's Tome 4Artifact {2}, {T}: Draw a card. Activate only if you have no cards in hand.
Cabal Coffers Land {2}, {T}: Add {B} for each Swamp you control.
Shattered Perception 2RSorcery Discard all the cards in your hand, then draw that many cards. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Urza's Fun House Land — Urza's {T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click Urza's Fun House.
Ash Barrens Land {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Leafkin Druid 1GCreature — Elemental Druid {T}: Add {G}. If you control four or more creatures, add {G}{G} instead. 0/3
Khorvath's Fury 4RSorcery For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
Mindleech Ghoul 1BCreature — Zombie Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. 2/2
Vine Trellis 1GCreature — Plant Wall Defender (This creature can't attack.) {T}: Add {G}. 0/4
Empyrial Plate 2Artifact — Equipment Equipped creature gets +1/+1 for each card in your hand. Equip {2}
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