Card Codex

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17 May 2024: Card library updated.

Inquisition

2B · Sorcery

Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.

Similar cards

Color identity:
NameManaTypeText
Armageddon Clock 6Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
Creeping Bloodsucker 1BCreature — Vampire At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. 1/2
The Flame of Keld 1REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Jaya, Venerated Firemage 4RLegendary Planeswalker — Jaya If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. [−2]: Jaya, Venerated Firemage deals 2 damage to any target. Loyalty 5
Rusting Golem 4Artifact Creature — Golem Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it. */*
Higure, the Still Wind 3UULegendary Creature — Human Ninja Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle. {2}: Target Ninja creature can't be blocked this turn. 3/4
Banshee of the Dread Choir 3BBCreature — Spirit Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card. 4/4
Mindscour Dragon 4UUCreature — Dragon Flying Whenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards. 4/4
Chilling Apparition 2BCreature — Spirit {B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. 1/1
Collective Defiance 1RRSorcery Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.
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