M:tG card similarity search
2B · Sorcery
Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
Name | Mana | Type | Text |
---|---|---|---|
Flesh Reaver | 1B | Creature — Phyrexian Horror | Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. 4/4 |
Marsh Viper | 3G | Creature — Snake | Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/2 |
Tomb Blade | 4BB | Artifact Creature — Necron | Flying Whenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature. Unearth {6}{B}{B} 5/4 |
Bargaining Table | 5 | Artifact | {X}, {T}: Draw a card. X is the number of cards in an opponent's hand. |
Inner Fire | 3R | Sorcery | Add {R} for each card in your hand. |
Leeches | 1WW | Sorcery | Target player loses all poison counters. Leeches deals that much damage to that player. |
Arsenal Thresher | 2W/BU | Artifact Creature — Construct | As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. 2/2 |
Garbage Fire | 2R | Instant | Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire. |
Ancient Silver Dragon | 6UU | Creature — Elder Dragon | Flying Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. 8/8 |
Time Bomb | 4 | Artifact | At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player. |