M:tG card similarity search
2 · Artifact — Equipment
If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2}
Name | Mana | Type | Text |
---|---|---|---|
Zealot il-Vec | 2W | Creature — Human Rebel | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1 |
Sulfuric Vapors | 3R | Enchantment | If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. |
Jenny, Generated Anomaly | 2RW | Legendary Creature — Time Lord Soldier | Double strike Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/3 |
Ghosts of the Innocent | 5WW | Creature — Spirit | If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead. 4/5 |
Sphere of Purity | 3W | Enchantment | If an artifact would deal damage to you, prevent 1 of that damage. |
Reflect Damage | 3RW | Instant | The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. |
Fire Servant | 3RR | Creature — Elemental | If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. 4/3 |
Protection of the Hekma | 4W | Enchantment | If a source an opponent controls would deal damage to you, prevent 1 of that damage. |
Desperate Gambit | R | Instant | Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. |
Prahv, Spires of Order | Land | {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. |