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17 May 2024: Card library updated.

Inquisitor's Flail

2 · Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2}

Similar cards

Color identity:
NameManaTypeText
Zealot il-Vec 2WCreature — Human Rebel Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1
Sulfuric Vapors 3REnchantment If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Jenny, Generated Anomaly 2RWLegendary Creature — Time Lord Soldier Double strike Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/3
Ghosts of the Innocent 5WWCreature — Spirit If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead. 4/5
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Reflect Damage 3RWInstant The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
Fire Servant 3RRCreature — Elemental If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. 4/3
Protection of the Hekma 4WEnchantment If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Desperate Gambit RInstant Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Prahv, Spires of Order Land {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
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