M:tG card similarity search
1W · Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Name | Mana | Type | Text |
---|---|---|---|
Armored Transport | 3 | Artifact Creature — Construct | Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1 |
Oracle's Attendants | 3W | Creature — Human Soldier | {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. 1/5 |
Hollowhenge Spirit | 3W | Creature — Spirit | Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. 2/2 |
Songstitcher | W | Creature — Human Cleric | {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. 1/1 |
Goblin Diplomats | 1R | Creature — Goblin | {T}: Each creature attacks this turn if able. 2/1 |
Giant Shark | 5U | Creature — Shark | Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. 4/4 |
Frostwielder | 2RR | Creature — Human Shaman | If a creature dealt damage by Frostwielder this turn would die, exile it instead. {T}: Frostwielder deals 1 damage to any target. 1/2 |
Ironscale Hydra | 3GG | Creature — Hydra | If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. 5/5 |
Goblin Goliath | 4RR | Creature — Goblin Mutant | When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead. 5/4 |
The Countdown Is at One | 3RR | Sorcery | Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. |