M:tG card similarity search
1WUB · Legendary Creature — Human Inquisitor
Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3
Name | Mana | Type | Text |
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Razor Golem | 6 | Artifact Creature — Golem | Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) Vigilance 3/4 |
Trapjaw Tyrant | 3WW | Creature — Dinosaur | Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield. 5/5 |
Slickshot Vault-Buster | 2U | Creature — Human Rogue | Vigilance Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/4 |
Dire-Strain Brawler | Creature — Werewolf | Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 | |
Hunt the Weak | 3G | Sorcery | Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Jhovall Queen | 4WW | Creature — Cat Rebel | Vigilance 4/7 |
Doomskar Titan | 4RR | Creature — Giant Berserker | When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. Foretell {4}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 4/4 |
Incisor Glider | 1W | Artifact Creature — Phyrexian Construct | Flying Corrupted — Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn. 1/3 |
Loxodon Stalwart | 3WW | Creature — Elephant Soldier | Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. 3/3 |
Brave the Sands | 1W | Enchantment | Creatures you control have vigilance. Each creature you control can block an additional creature each combat. |