M:tG card similarity search
2RR · Creature — Vampire Berserker
Insatiable Gorgers attacks each combat if able. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 5/3
Name | Mana | Type | Text |
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Raiyuu, Storm's Edge | 2RW | Legendary Creature — Human Samurai | First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. 3/3 |
Fickle Efreet | 3R | Creature — Efreet | Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. 5/2 |
Terisian Mindbreaker | 7 | Artifact Creature — Juggernaut | Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up. Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 6/4 |
Halls of Mist | Land | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack. | |
Jelenn Sphinx | 3WU | Creature — Sphinx | Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. 1/5 |
Honored Crop-Captain | RW | Creature — Human Warrior | Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn. 3/2 |
Loafing Giant | 4R | Creature — Giant | Whenever Loafing Giant attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage Loafing Giant would deal this turn. 4/6 |
Raffine, Scheming Seer | WUB | Legendary Creature — Sphinx Demon | Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) 1/4 |
Windscouter | 3U | Creature — Human Scout | Flying When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/3 |
Carrion Wurm | 3BB | Creature — Zombie Wurm | Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. 6/5 |