Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Insatiable Harpy

2BB · Creature — Harpy

Flying, lifelink 2/2

Similar cards

Color identity:
NameManaTypeText
Scryb Ranger 1GCreature — Faerie Ranger Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn. 1/1
Shrieking Specter 5BCreature — Specter Flying Whenever Shrieking Specter attacks, defending player discards a card. 2/2
Tivash, Gloom Summoner 4BLegendary Creature — Human Warlock Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. 4/4
Kavu Glider 2RCreature — Kavu {W}: Kavu Glider gets +0/+1 until end of turn. {U}: Kavu Glider gains flying until end of turn. 2/1
Blessed Defiance WInstant Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Kilnmouth Dragon 5RRCreature — Dragon Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target. 5/5
Gustcloak Savior 4WCreature — Bird Soldier Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. 3/4
Stinkweed Imp 2BCreature — Imp Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.) 1/2
Hellkite Whelp 4RCreature — Dragon Flying Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls. 3/3
Eutropia the Twice-Favored 1GULegendary Creature — Human Wizard Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. 2/2
Page 193