Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Insatiable Souleater

4 · Artifact Creature — Phyrexian Beast

{G/P}: Insatiable Souleater gains trample until end of turn. ({G/P} can be paid with either {G} or 2 life.) 5/1

Similar cards

Color identity:
NameManaTypeText
Zacama, Primal Calamity 6RGWLegendary Creature — Elder Dinosaur Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. 9/9
Flowstone Charger 2RWCreature — Beast Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. 2/5
Ripscale Predator 4RRCreature — Dinosaur Menace (This creature can't be blocked except by two or more creatures.) 6/5
Ancient Kavu 3RCreature — Kavu {2}: Ancient Kavu becomes colorless until end of turn. 3/3
Invasion of Kylem 2RWBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Augmenter Pugilist 1GGCreature — Troll Druid Trample As long as you control eight or more lands, Augmenter Pugilist gets +5/+5. 3/3
Thopter Architect 3WCreature — Human Artificer Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn. 2/3
Ambush Krotiq 5GCreature — Insect Trample When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. 5/5
Kytheon's Tactics 1WWSorcery Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
Goldfury Strider 4RArtifact Creature — Golem Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery. 3/5
Page 145