M:tG card similarity search
3U · Sorcery
Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Name | Mana | Type | Text |
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Defend the Campus | 3W | Instant | Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater. |
Journey of Discovery | 2G | Sorcery | Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.) |
Horses of the Bruinen | 3UU | Sorcery | Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you. |
Deface | R | Sorcery | Choose one — • Destroy target artifact. • Destroy target creature with defender. |
Alabaster Potion | XWW | Instant | Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn. |
Szat's Will | 4B | Instant | Choose one. If you control a commander as you cast this spell, you may choose both. • Each opponent sacrifices a creature they control with the greatest power. • Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way. |
Crushing Vines | 2G | Instant | Choose one — • Destroy target creature with flying. • Destroy target artifact. |
Drover of the Swine | 2WBG | Creature — Human Warlock | When Drover of the Swine enters the battlefield, choose one — • Conjure a card of your choice from the Three Pigs spellbook onto the battlefield. • Return up to three target Boar creature cards with different names from your graveyard to the battlefield. 5/5 |
An Incident Has Occurred | 1G | Sorcery | Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life. |
Repel the Vile | 3W | Instant | Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment. |