Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Inscription of Ruin

2B · Sorcery

Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target creature with mana value 3 or less.

Similar cards

Color identity:
NameManaTypeText
Great Defender WInstant Target creature gets +0/+X until end of turn, where X is its mana value.
Dragon Shadow 1BEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
Portable Hole WArtifact When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
Birthing Pod 3G/PArtifact ({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Screamer-Killer 4RCreature — Tyranid Trample Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target. 5/5
Gala Greeters 1GCreature — Elf Druid Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life. 1/1
Aluren 2GGEnchantment Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Imposing Grandeur 4RSorcery Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
Incite War 2RInstant Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.)
Concord with the Kami 3GEnchantment At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.
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