M:tG card similarity search
G · Sorcery
The next creature spell you cast this turn can't be countered. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Seeds of Innocence | 1GG | Sorcery | Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value. |
Lost in Thought | 1U | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn. |
Dark Dabbling | 2B | Instant | Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. |
Nighthaze | B | Sorcery | Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card. |
Foreshadow | 1U | Instant | Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep. |
Long List of the Ents | G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you next cast a creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. |
Jace, Wielder of Mysteries | 1UUU | Legendary Planeswalker — Jace | If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game. Loyalty 4 |
Kavu Climber | 3GG | Creature — Kavu | When Kavu Climber enters the battlefield, draw a card. 3/3 |
Fathom Mage | 2GU | Creature — Human Wizard | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. 1/1 |
Fblthp, the Lost | 1U | Legendary Creature — Homunculus | When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. 1/1 |