Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Inspired Idea

2U · Sorcery

Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]

Similar cards

Color identity:
NameManaTypeText
Drover of the Swine 2WBGCreature — Human Warlock When Drover of the Swine enters the battlefield, choose one — • Conjure a card of your choice from the Three Pigs spellbook onto the battlefield. • Return up to three target Boar creature cards with different names from your graveyard to the battlefield. 5/5
Nezahal, Primal Tide 5UULegendary Creature — Elder Dinosaur This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. 7/7
Truga Jungle Plane — Ergamon All lands have "{T}: Add one mana of any color." Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Urza's Workshop Land — Urza's {T}: Add {C}. Metalcraft — {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts.
Elder Pine of Jukai 2GCreature — Spirit Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.) 2/1
Dimir Strandcatcher 2U/BU/BCreature — Faerie Rogue Flying Whenever you attack, surveil X, where X is the number of opponents being attacked. At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. 3/3
Intellectual Offering 4UInstant Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Nessian Wanderer 1GCreature — Satyr Scout Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. 1/3
Ghalma's Warden 3WCreature — Elephant Soldier Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. 2/4
Goblin Scouts 3RRSorcery Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
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