Card Codex

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17 May 2024: Card library updated.

Inspired Sphinx

5UU · Creature — Sphinx

Flying When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying. 5/5

Similar cards

Color identity:
NameManaTypeText
Defenders of Humanity X2WEnchantment When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance. {X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
Oxidda Scrapmelter 3RCreature — Beast When Oxidda Scrapmelter enters the battlefield, destroy target artifact. 3/3
Mystic Skyfish 2UCreature — Fish Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1
Waterspout Elemental 3UUCreature — Elemental Kicker {U} (You may pay an additional {U} as you cast this spell.) Flying When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. 3/4
Drift of the Dead 3BCreature — Wall Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control. */*
The Motherlode, Excavator 3RRLegendary Artifact Creature — Robot When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. 5/5
Phyrexian Fleshgorger 7Artifact Creature — Phyrexian Wurm Prototype {1}{B}{B} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Menace, lifelink Ward—Pay life equal to Phyrexian Fleshgorger's power. 7/5
Equipoise 2WEnchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Sound the Call 2GSorcery Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
Scour All Possibilities 1USorcery Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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