M:tG card similarity search
3W · Creature — Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Vile Manifestation | 1B | Creature — Horror | Vile Manifestation gets +1/+0 for each card with cycling in your graveyard. Cycling {2} ({2}, Discard this card: Draw a card.) 0/4 |
Onakke Catacomb | Plane — Shandalar | All creatures are black and have deathtouch. Whenever chaos ensues, creatures you control get +1/+0 and gain first strike until end of turn. | |
Engineered Might | 3GW | Sorcery | Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn. |
Kor Outfitter | WW | Creature — Kor Soldier | When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. 2/2 |
Barbarian Bully | 2R | Creature — Human Barbarian | Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn. 2/2 |
Rust Monster | 2R | Creature — Beast | First strike Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. 2/1 |
Spoils of the Hunt | 2G | Instant | Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls. |
Tempest Djinn | UUU | Creature — Djinn | Flying Tempest Djinn gets +1/+0 for each basic Island you control. 0/4 |
Blitz Leech | 5B | Creature — Leech | Flash When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature. 5/2 |
Instigator Gang | 3R | Creature — Human Werewolf | Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. 2/3 |