Card Codex

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17 May 2024: Card library updated.

Inspiring Cleric

2W · Creature — Vampire Cleric

When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2

Similar cards

Color identity:
NameManaTypeText
Renegade Reaper 2BCreature — Angel Berserker Flying When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.) 2/3
Healer of the Pride 3WCreature — Cat Cleric Whenever another creature enters the battlefield under your control, you gain 2 life. 2/3
Apothecary Geist 3WCreature — Spirit Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. 2/3
Duskwielder BCreature — Elf Berserker Boast — {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.) 1/2
Rewards of Diversity 2WEnchantment Whenever an opponent casts a multicolored spell, you gain 4 life.
Temple Elder 2WCreature — Human Cleric {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/2
Convalescence 1WEnchantment At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Shu Farmer 1WCreature — Human {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/1
Fields of Summer Plane — Moag Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life.
Kazandu Nectarpot 1GCreature — Insect Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 1/3
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