M:tG card similarity search
4WW · Creature — Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Warden of the Chained | 1RG | Creature — Minotaur Warrior | Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater. 4/4 |
Dusk | 2WW | Sorcery | Destroy all creatures with power 3 or greater. |
Hotshot Mechanic | W | Artifact Creature — Fox Pilot | Hotshot Mechanic crews Vehicles as though its power were 2 greater. 2/1 |
Honey Mammoth | 4GG | Creature — Elephant | When Honey Mammoth enters the battlefield, you gain 4 life. 6/6 |
Scroll of Avacyn | 1 | Artifact | {1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. |
Anje, Maid of Dishonor | 2BR | Legendary Creature — Vampire | Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. 4/5 |
Springmane Cervin | 2G | Creature — Elk | When Springmane Cervin enters the battlefield, you gain 2 life. 3/2 |
Sylvan Brushstrider | 2G | Creature — Beast | When Sylvan Brushstrider enters the battlefield, you gain 2 life. 3/2 |
Firemantle Mage | 2R | Creature — Human Shaman Ally | Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/2 |
Fruition | G | Sorcery | You gain 1 life for each Forest on the battlefield. |