M:tG card similarity search
2W · Creature — Angel Cleric
Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Opal Lake Gatekeepers | 3U | Creature — Vedalken Soldier | When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. 2/4 |
Suffer the Past | XB | Instant | Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. |
Dimir Informant | 2U | Creature — Human Rogue | When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 1/4 |
Afterlife Insurance | 1W/B | Instant | Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) |
Cruel Celebrant | WB | Creature — Vampire | Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. 1/2 |
Shessra, Death's Whisper | 2BG | Legendary Creature — Human Elf Warlock | Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. 1/3 |
Throne of Bone | 1 | Artifact | Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. |
Queen's Agent | 5B | Creature — Vampire Scout | Lifelink When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/3 |
Battleflight Eagle | 4W | Creature — Bird | Flying When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2 |
Lord of Change | 6U | Creature — Demon | Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6 |