Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Instigator

1B · Creature — Human Spellshaper

{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. 1/1

Similar cards

Color identity:
NameManaTypeText
Alora, Merry Thief 2ULegendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.) 3/2
Arboria 2GGWorld Enchantment Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
Waves of Aggression 3R/WR/WSorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Loamcrafter Faun 2GCreature — Satyr Druid When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. 3/3
Ferocity of the Wilds 2REnchantment Attacking non-Human creatures you control get +1/+0 and have trample.
Audacious Thief 2BCreature — Human Rogue Whenever Audacious Thief attacks, you draw a card and you lose 1 life. 2/2
Bonded Horncrest 3RCreature — Dinosaur Bonded Horncrest can't attack or block alone. 5/5
Suppress 2BSorcery Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Slaying Mantis 5GGCreature — Insect Wrestler Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. 6/6
Take Heart WInstant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
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