M:tG card similarity search
3R · Creature — Human Werewolf
Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. 2/3
Name | Mana | Type | Text |
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Norritt | 3B | Creature — Imp | {T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared. 1/1 |
Fight as One | W | Instant | Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn. |
Goblin War Drums | 2R | Enchantment | Creatures you control have menace. (They can't be blocked except by two or more creatures.) |
Heir to Dragonfire | 1R | Creature — Human Warlock | {R}: Heir to Dragonfire gets +1/+0 until end of turn. {2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying. 2/2 |
Eastfarthing Farmer | 2W | Creature — Halfling Peasant | When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") 2/3 |
Dawnfeather Eagle | 4W | Creature — Bird | Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
Berserkers' Onslaught | 3RR | Enchantment | Attacking creatures you control have double strike. |
Mirkwood Trapper | 1GU | Creature — Elf Scout | Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. 1/4 |
Icatian Moneychanger | W | Creature — Human | Icatian Moneychanger enters the battlefield with three credit counters on it. When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep. 0/2 |
Barge In | R | Instant | Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn. |