M:tG card similarity search
3R · Creature — Human Werewolf
Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Lim-Dûl's Hex | 1B | Enchantment | At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}. |
Pendelhaven Elder | 1G | Creature — Elf Shaman | {T}: Each 1/1 creature you control gets +1/+2 until end of turn. 1/1 |
Cultist of the Absolute | B | Legendary Enchantment — Background | Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." |
Raggadragga, Goreguts Boss | 2RG | Legendary Creature — Human Boar | Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. 4/4 |
Garenbrig Squire | 1G | Creature — Human Soldier | Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) 2/2 |
Waterspout Djinn | 2UU | Creature — Djinn | Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. 4/4 |
Domri, Anarch of Bolas | 1RG | Legendary Planeswalker — Domri | Creatures you control get +1/+0. [+1]: Add {R} or {G}. Creature spells you cast this turn can't be countered. [−2]: Target creature you control fights target creature you don't control. Loyalty 3 |
Juniper Order Advocate | 2W | Creature — Human Knight | As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. 1/2 |
Tower Defense | 1G | Instant | Creatures you control get +0/+5 and gain reach until end of turn. |
Charging Bandits | 4B | Creature — Human Rogue | Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3 |