M:tG card similarity search
G · Enchantment — Aura
Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Name | Mana | Type | Text |
---|---|---|---|
Asari Captain | 3RW | Creature — Human Samurai | Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 4/3 |
Ash, Party Crasher | RW | Legendary Creature — Human Peasant | Haste Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash. 2/2 |
Pack Attack | 2R | Instant | Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card. |
Felhide Spiritbinder | 3R | Creature — Minotaur Shaman | Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. 3/4 |
Skyknight Legionnaire | 1RW | Creature — Human Knight | Flying, haste 2/2 |
Adult Gold Dragon | 3RW | Creature — Dragon | Flying, lifelink, haste 4/3 |
Silvanus's Invoker | 2G | Creature — Dragon Druid | Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. 3/2 |
Ogre Errant | 3R | Creature — Ogre Knight | Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.) 3/4 |
Goblin Sharpshooter | 2R | Creature — Goblin | Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to any target. 1/1 |
Kraum, Ludevic's Opus | 3UR | Legendary Creature — Zombie Horror | Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.) 4/4 |