Card Codex

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17 May 2024: Card library updated.

Instill Energy

G · Enchantment — Aura

Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Similar cards

Color identity:
NameManaTypeText
Larder Zombie UCreature — Zombie Defender Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 1/3
Wingmate Roc 3WWCreature — Bird Flying Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature. 3/4
Gigantiform 3GGEnchantment — Aura Kicker {4} Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
Echo Chamber 4Artifact {4}, {T}: An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
Shire Scarecrow 2Artifact Creature — Scarecrow Defender {1}: Add one mana of any color. Activate only once each turn. 0/3
Mana Vault 1Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Manascape Refractor 3Artifact Manascape Refractor enters the battlefield tapped. Manascape Refractor has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.
Commander Mustard 3RWLegendary Creature — Human Soldier Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." 5/5
War-Trained Slasher 3RCreature — Wolverine Dinosaur Menace (This creature can't be blocked except by two or more creatures.) Whenever War-Trained Slasher attacks a battle, double its power until end of turn. 4/3
Time of Ice 3UEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III — Return all tapped creatures to their owners' hands.
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