Card Codex

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17 May 2024: Card library updated.

Instill Energy

G · Enchantment — Aura

Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Similar cards

Color identity:
NameManaTypeText
A-Most Wanted 2GEnchantment — Aura Flash Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, create two Treasure tokens.
Most Wanted 2GEnchantment — Aura Flash Enchant creature Enchanted creature gets +2/+1. When enchanted creature dies, create two Treasure tokens.
Shield of Duty and Reason WEnchantment — Aura Enchant creature Enchanted creature has protection from green and from blue.
Mask of Law and Grace WEnchantment — Aura Enchant creature Enchanted creature has protection from black and from red.
Stasis Cell 4UEnchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. {3}{U}: Attach Stasis Cell to target creature.
Demonic Torment 2BEnchantment — Aura Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.
Primal Frenzy GEnchantment — Aura Enchant creature Enchanted creature has trample.
Green Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.
Mantle of the Ancients 3WWEnchantment — Aura Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Narcolepsy 1UEnchantment — Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.
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