M:tG card similarity search
G · Enchantment — Aura
Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Name | Mana | Type | Text |
---|---|---|---|
Necromancer's Magemark | 2B | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead. |
Temple of Civilization | Land | (Transforms from Ojer Taq, Deepest Foundation.) {T}: Add {W}. {2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery. | |
Fate Foretold | 1U | Enchantment — Aura | Enchant creature When Fate Foretold enters the battlefield, draw a card. When enchanted creature dies, its controller draws a card. |
Fallen Ideal | 2B | Enchantment — Aura | Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. |
Allay | 1W | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment. |
Flameborn Hellion | 5R | Creature — Hellion | Haste Flameborn Hellion attacks each combat if able. 5/4 |
Westfold Rider | 1W | Creature — Human Knight | Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. 3/1 |
Tear | W | Instant | Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.) |
Frantic Purification | 2W | Instant | Destroy target enchantment. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Fly | U | Enchantment — Aura | Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) |