M:tG card similarity search
1R · Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
| Name | Mana | Type | Text |
|---|---|---|---|
| Spirit Shackle | BB | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. |
| Kor Scythemaster | 2W | Creature — Kor Soldier Ally | Kor Scythemaster has first strike as long as it's attacking. 3/1 |
| Outland Liberator | 1G | Creature — Human Werewolf | {1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
| A-Triumphant Adventurer | WB | Creature — Human Knight | Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 2/1 |
| Veiled Crocodile | 2U | Enchantment | When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. |
| Gloom Stalker | 2W | Creature — Dwarf Ranger | As long as you've completed a dungeon, Gloom Stalker has double strike. 2/3 |
| Cataclysm | 2WW | Sorcery | Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest. |
| Honored Crop-Captain | RW | Creature — Human Warrior | Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn. 3/2 |
| A-Cloister Gargoyle | 1W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/3 |
| Brass Knuckles | 4 | Artifact — Equipment | When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |