M:tG card similarity search
2R · Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Name | Mana | Type | Text |
---|---|---|---|
Shaman en-Kor | 1W | Creature — Kor Cleric Shaman | {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. 1/2 |
Demonfire | XR | Sorcery | Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented. |
Surge of Salvation | W | Instant | You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn. |
Forcefield | 3 | Artifact | {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. |
Knight of the Hokey Pokey | WW | Creature — Knight | First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2 |
Crag Saurian | RRR | Creature — Lizard | Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. 4/4 |
Soul Parry | 1W | Instant | Prevent all damage one or two target creatures would deal this turn. |
Goblin Bowling Team | 3R | Creature — Goblin | If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead. 1/1 |
Mercenaries | 3W | Creature — Human Mercenary | {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3 |
Tephraderm | 4R | Creature — Beast | Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. 4/5 |