Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Insult

2R · Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

Similar cards

Color identity:
NameManaTypeText
Voracious Dragon 3RRCreature — Dragon Flying Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Voracious Dragon enters the battlefield, it deals damage to any target equal to twice the number of Goblins it devoured. 4/4
Torrent of Lava XRRSorcery Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
Generous Soul Creature — Spirit Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead. 4/4
Containment Priest 1WCreature — Human Cleric Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. 2/2
Turn the Tables 3WWInstant All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
Spinning Wheel Kick XXGGSorcery Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
Patriar's Humiliation WInstant Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
Minion of Leshrac 4BBBCreature — Demon Minion Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. {T}: Destroy target creature or land. 5/5
Outnumber RInstant Outnumber deals damage to target creature equal to the number of creatures you control.
Elvish Healer 2WCreature — Elf Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead. 1/2
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