Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Insult

2R · Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

Similar cards

Color identity:
NameManaTypeText
Fighting Chance RInstant For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
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Mistcaller UCreature — Merfolk Wizard Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. 1/1
Godtoucher 3GCreature — Elf Cleric {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. 2/2
Surgehacker Mech 4Artifact — Vehicle Menace When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4 5/5
Shifting Sliver 3UCreature — Sliver Slivers can't be blocked except by Slivers. 2/2
Street Spasm XRInstant Street Spasm deals X damage to target creature without flying you don't control. Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Dryad Militant G/WCreature — Dryad Soldier If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. 2/1
Wormwood Treefolk 3GGCreature — Treefolk {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 4/4
Call Forth the Tempest 5RRRSorcery Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
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