Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Insurrection

5RRR · Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Bladewheel Chariot Artifact — Vehicle Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5
Woodlurker Mimic 1B/GCreature — Shapeshifter Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) 2/1
Mobile Fort 4Artifact Creature — Wall Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Walking Wall 4Artifact Creature — Wall Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Code of Constraint 2UInstant Target creature gets -4/-0 until end of turn. Draw a card. Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Flameborn Hellion 5RCreature — Hellion Haste Flameborn Hellion attacks each combat if able. 5/4
Flamestick Courier 2RCreature — Goblin You may choose not to untap Flamestick Courier during your untap step. {2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. 2/1
Dwarven Song RInstant One or more target creatures become red until end of turn.
Marketwatch Phantom 1WCreature — Spirit Detective Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. 2/2
Celebr-8000 5Artifact Creature — Clown Robot At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible 3/3
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