M:tG card similarity search
4U · Instant
Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Name | Mana | Type | Text |
---|---|---|---|
Sarulf, Realm Eater | 1BG | Legendary Creature — Wolf | Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way. 3/3 |
Unassuming Gelatinous Serpent | Stickers | {TK}{TK} — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. {TK}{TK}{TK}{TK} — Whenever this creature deals combat damage to a player, that player mills twice that many cards. {TK}{TK} — 2/3 {TK}{TK}{TK} — 7/2 | |
Monastery Siege | 2U | Enchantment | As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast. |
Secret Plans | GU | Enchantment | Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card. |
Humiliate | WB | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control. |
Depopulate | 2WW | Sorcery | Each player who controls a multicolored creature draws a card. Then destroy all creatures. |
Weakstone's Subjugation | U | Enchantment — Aura | Enchant artifact or creature When Weakstone's Subjugation enters the battlefield, you may pay {3}. If you do, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. |
The Eighth Doctor | 4WU | Legendary Creature — Time Lord Doctor | When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." 4/4 |
Total War | 3R | Enchantment | Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. |
Displacement Wave | XUU | Sorcery | Return all nonland permanents with mana value X or less to their owners' hands. |