Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Intercessor's Arrest

2W · Enchantment — Aura

Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.

Similar cards

Color identity:
NameManaTypeText
Rubblebelt Maverick GCreature — Human Detective When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. 1/1
Slice from the Shadows XBInstant This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.
Nezumi Bone-Reader 1BCreature — Rat Shaman {B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery. 1/1
Greater Gargadon 9RCreature — Beast Suspend 10—{R} Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended. 9/7
Ichthyomorphosis 2UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Steel Golem 3Artifact Creature — Golem You can't cast creature spells. 3/4
Ensnaring Bridge 3Artifact Creatures with power greater than the number of cards in your hand can't attack.
Candletrap WEnchantment — Aura Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Stoneshock Giant 3RRCreature — Giant {6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn. 5/4
Tocasia's Welcome 2WEnchantment Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
Page 180