M:tG card similarity search
1U · Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Heated Debate | 2R | Instant | This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker. |
Dennick, Pious Apparition | Legendary Creature — Spirit Soldier | Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. 3/2 | |
Decimate | 2RG | Sorcery | Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) |
Norwood Riders | 3G | Creature — Elf | Norwood Riders can't be blocked by more than one creature. 3/3 |
Vectis Agents | 3UB | Artifact Creature — Human Rogue | {U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn. 4/3 |
True Polymorph | 4UU | Instant | Target artifact or creature becomes a copy of another target artifact or creature. |
Forsake the Worldly | 2W | Instant | Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) |
Curse of Exhaustion | 2WW | Enchantment — Aura Curse | Enchant player Enchanted player can't cast more than one spell each turn. |
Whispering Wizard | 3U | Creature — Human Wizard | Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. 3/2 |
Smelt-Ward Ignus | 1R | Creature — Elemental | {2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 2/1 |